All pages
Every category in the wiki.
Loot
World
Skills & Crafting
Collection
Reference
Guides
- BountiesThree daily contracts from the Bounty Board, fitted to your level, paying gold and crafting orbs.
- Collection Log & AchievementsTrack every unique, pet, boss, region and rare find you've collected, and earn achievements, rewards and titles.
- HousesBuild your own hall with Crafting, from the Menagerie and Restoration Pool to the Delve Portal, and visit your friends' houses.
- Mounts & CompanionsVERY rare mounts you learn once and ride forever, faster the rarer they are, and the Companions window that brings your pet, your mounts and your summons together.
- PartiesTeam up with up to four friends. Parties share kill XP, go into the Depths, lairs, Ember Rifts and the Ember Throne as one group, and can pass each other the loot they find.
- PetsCollect companion pets from monsters, bosses, skilling and deep chests; each one follows you with a small bonus.
- Prayer & RitesTrain Prayer with bones, spend Prayer points on rites, and learn every rite from Ashen Hide to Ascension.
- SummoningGear that binds fighting creatures to you. Wear several and lead a small army of up to five summons, with stances, summon bonuses and auras.
- ControlsEvery control on phones and tablets, and on a computer with keyboard and mouse.
- Getting StartedMake your hero, learn your way around Emberfall, and spend your first hour well.
- Auras, Thorns & ProjectilesAura gear that lifts your whole party, thorns that bite back, Barrage bolts, and the monsters that fire volleys, grow spikes and carry auras of their own.
- Champions & BossesPack leaders, named champions and their affixes, the Ashen Warden, lair bosses, world bosses, and how to beat them.
- How Fighting WorksTargeting, auto-retaliate and auto-cast, reading danger levels, dodging, healing, death and fighting with friends.
- Hero StatsEvery stat on the character sheet, what it does, how it is worked out and where it comes from.
- Combat Styles & AbilitiesMelee, Ranged and Magic, how each style fights, and every weapon ability.
- FAQSaving and recovery codes, playing on phone and PC with the same hero, the cosmetic-only shop, ads, and other common questions.
- GlossaryEvery Ashenvale term in one place, from affix to world boss.
- Affixes & Roll RangesHow item properties roll, what tiers and item level mean, and how to read a tooltip like an expert.
- The BankStore your spare gear, your materials and your gold in your bank, reachable from any Bank Chest, and carry gold as Gold Pouches.
- Crafting OrbsReforge, Corrupt, Temper and Empower your gear with Chaos Embers, Ashen Shards, Ashen Ichor and Emberstone, and exactly what each one risks.
- Loot Filter & Auto-lootChoose which gear shows on the ground, highlight what you hunt with colours and sounds, and let auto-loot pick up only what you want.
- Loot & RaritiesNormal, magic, rare and unique gear, item level, identifying, magic find, and what to do with every drop.
- Price Check & the Grand MarketFind out what any item is worth, then buy and sell with other players on the Grand Market.
- Runes and SocketsSockets, the runes that go in them, the Hollowing Awl, and the rune words that turn a plain item into something legendary.
- Gathering ToolsPickaxes, hatchets and fishing rods: tiers, tool affixes, unique tools, and where to find or make them.
- UniquesLegendary named items with rolled ranges and special effects, where they drop, and how to chase them all.
- Upgrading Your GearHow to keep your hero geared as you climb, and why Ashenvale has no item sets.
- What's NewThe biggest recent additions to Ashenvale: Ember Rifts, world bosses, parties, rune words, tools, the loot filter and more.
- CookingCook fish into food that heals you, and stop burning it as you level.
- CraftingMake bows, staffs, shields, fishing rods, planks, cut gems, jewellery and Ashgate Scrolls at the Crafting Bench, and build your house.
- DefenceDefence trains when you take hits, and lets you wear heavier armour.
- FishingCatch fish to cook into food that heals you, and where to find every fishing spot.
- MagicTrain Magic by fighting with staffs and wands; it makes your spells hit harder and lets you wield better staffs.
- MeleeTrain Melee by fighting with swords, axes and maces; it makes your blows hit harder and lets you wield better weapons.
- MiningMine ore for Smithing, find uncut gems along the way, and where to find every rock.
- Skills OverviewThe twelve skills, how levels and XP work, combat level, AFK skilling, and how gathering, production and combat feed each other.
- RangedTrain Ranged by fighting with bows; it makes your arrows hit harder and lets you draw better bows.
- SmithingSmelt ore into bars at the Furnace, then smith weapons and armour at the Anvil.
- VitalityVitality is your life. It trains on every kill, whatever you fight with.
- WoodcuttingChop logs for bows, staffs and house-building planks, and where to find every tree.
- The WildernessAshenvale's full-loot PvP zone. The rules, exactly what you can lose, how to protect yourself, and how to fight fair.
- The Ashen DepthsThe endless dungeon beneath Emberfall. New floors every run, stacking shrine boons, treasure chests, Echoes of the Warden, and loot that gets better the deeper you go.
- AshgatesTown portals. Read an Ashgate Scroll out in the field to open a gate back to town, then click its twin to return to the exact spot you left.
- Bosses by LevelEvery boss in Ashenvale from the first lair to the Ember Throne, in level order, with where to find it, how it fights and what it guards.
- Cinder WastesWhere the Warden's fire came from. Burning wastes north of Emberfall, the Forge of Ruin and the Obsidian Spire.
- Ember RiftsThe endless endgame. Open a timed rift with a key, fill its bar, beat its guardian, and climb the tiers. Weekly leaderboards for every class and party size.
- Emberfall & the AshlandsThe starting region: Emberfall town, the ashlands around it, its monsters, skilling spots, the Old Mine and the Ashen Warden.
- The GloamwoodA cursed black forest beyond the Highlands, home of the lantern-keeping gloamfolk and Morrowthorn the Antlered.
- LairsFixed dungeons across the regions, each ending in a boss with its own uniques and pet.
- Mirefen SwampGoblins, trolls and worse in the reeds south of Emberfall, and Stiltwater, the town of the frogmen.
- Nightmare & the Ember ThroneThe endgame. Nightmare lairs, the three sigils, and the raid against the Ashen King on the Ember Throne.
- The WorldThe regions of Ashenvale, how they connect, which level suits which, and how to travel with roads and waystones.
- Rimefall HighlandsA frozen upland past the Cinder Wastes where ash falls as snow, home to Kindlehold and the Frozen Hearth.
- Sunscorch DesertDunes, raiders and a buried king, west of Emberfall. The first region beyond the ashlands.
- World BossesHuge bosses that wake on a timer in the wild regions. Everyone is warned, it takes a group to win, and everyone who helps gets their own loot.