Game Mechanics

The numbers behind the game: XP table, drop rules, crafting odds and more.

27 game mechanics. Click a column to sort; type or pick to filter.

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SummoningUp to 5 summons follow a hero; each hits a little softer the more you lead. Their level follows your combat…
Experience TableTotal XP needed for each level, 1 to 99 (13,034,431 XP at 99).
Combat LevelHow combat level is worked out from your combat skills.
Item RarityHow loot rarity is rolled and how magic find affects it.
EmpoweringEmberstones raise every stat on an item by 10% per level, up to +5.
CorruptionAn Ashen Shard gambles on a magic, rare or unique item. The item is locked for good afterwards.
Sockets and RunesWhich items take sockets, how many, how they roll on drops, and what adding or emptying them costs.
Crafting OrbsWhat the crafting orbs do.
Nightmare LairsFrom combat level 40, lairs can be run in Nightmare: 24 levels higher, bosses with at least ×3 life that hit…
New Hero LootA new hero’s head start on gear: more drops, more of them magic, fading as their best combat skill climbs.
Drop TablesHow monster, family, region and boss drop tables combine, and how pack leaders, champions and bosses change…
Pet Drop ChancesHow often pets drop, per roll.
MountsMounting takes 1s standing still, and needs 3s clear of combat. Riding adds 40–60% move speed by rarity.
Bank and Carry LimitsYou carry at most 999 of each material. The bank has 200 slots shared by gear and materials: a slot holds…
Gathering SuccessYour chance to gather on each attempt rises with your level above the requirement.
Gathering ToolsPickaxes, hatchets and fishing rods: how tool speed, extra yield, refining, rare finds and gold work, and…
Prayer TrainingBury bones for Prayer XP, or offer them at an altar for ×3.
ChampionsRare packs are led by a named champion with a modifier, 3× the life, and better loot. From monster level 25…
Monster ModifiersProjectiles, Thorns and four monster auras ride on champions, some pack leaders, bosses and Ember Rift keys,…
Auras, Thorns and BarrageAura gear radiates a buff to you and your party within 8 tiles; thorns return damage to monsters that hit…
AshgatesAn Ashgate Scroll opens a town portal after 1.5 s of reading; the pair lasts 10 minutes.
World BossesA world boss wakes somewhere in the wild regions every 45–90 minutes and stays 20 minutes. Everyone who…
Ember RiftsA key opens a timed rift: fill its bar, beat its guardian within 6:00, and your key climbs a tier. Tiers…
Homeward GatesSlaying an instance boss opens a Homeward Gate by its body; step in (after 1.6 s) to return to that region's…
Hero StatsEvery stat on the character sheet: what it does, how it is worked out and where it comes from.
PartiesUp to 5 heroes adventure together: shared kill XP, the same dungeon copy, and loot you can pass to each other.
Monster ScalingHow monster life and damage grow with level and party size.