Items & Loot

Uniques

Legendary named items with rolled ranges and special effects, where they drop, and how to chase them all.

Legends with a name

A unique is a legendary item made by hand, not by the dice. Every Emberfang is Emberfang: the same base and the same kinds of properties. But each property still rolls within a range, so one Emberfang can be a lot better than another.

You'll know one when you see it: a gold name and a gold beam of light. Uniques drop unidentified, so read an Identify Scroll to find out what you've got.

Browse them all on the uniques page.

Special effects

Many uniques do more than add stats. They have a special effect:

  • Bows that split their arrows, loose extra volleys, or bounce shots between enemies.
  • Staffs that call meteors, chain lightning, or turn every bolt into a fireball.
  • Blades that echo each swing, send out flaming waves, or cut down weakened enemies outright.
  • Armour that freezes or burns whoever strikes you, and boots that leave a burning trail.
  • Rings that make kills explode, or cough up extra gold.

Special effects are listed on the item's page and in its tooltip.

Summon-granting uniques

A handful of uniques bind a creature to you while you wear them, like a spectral tiger or a young fire dragon. It walks beside you and fights what you fight. See Summons.

Where uniques come from

Every unique has a home. Each one sits in a drop table (see Drop tables), so you know where to hunt it:

  • Monster uniques drop from one kind of monster: Thunderclap from trolls, Ricochet Band from bog slimes, Dragon's Eye from Ember Watchers. Some belong to a whole family, like Emberstride, which any wolf can carry.
  • Region uniques can drop from anything that lives in their region, like Starfall Grips in the Sunscorch Desert.
  • Boss uniques only drop from their boss. They're usually a step above the other uniques of the same level.
  • Tool uniques drop from the monsters that carry that kind of tool. See Unique tools.
  • Any monster also has a tiny chance (1/3,000 per kill) to drop any world unique that suits its level, and treasure chests can hold one too.

Every unique's page lists exactly where it drops and how often, like "1/500" from its monster, and better odds from pack leaders and champions.

The boss uniques:

Aegis of the RiftDragonscale AegisOffhand
Aegis of the ThroneEmberforged AegisOffhand
Antlers of MorrowthornEmberforged Horned HelmHelm
Anvil of ResolveObsidian GreathelmHelm
AnvilbreakerDragonbone CleaverWeapon
Ashhorn CleaverBearded War AxeWeapon
Banner of CindersObsidian Tower ShieldOffhand
Bogmother's BlessingAmber AmuletAmulet
BogtoothMithril BladeWeapon
Bonecaller's MaskSteel HelmHelm
Brackwater MaulFlanged MaceWeapon
Broodmother’s LocketBone AmuletAmulet
Chorus of the WarrenAmethyst RingRing
Cinderlord's MantleEmberforged CuirassBody
Colossus KnucklesMithril GauntletsGloves
Crown of SandsSteel HelmHelm
Dragonskin CarapaceDragonscale HauberkBody
Dune WhisperMaple LongbowWeapon
DunesongHorned WarbowWeapon
Emberwyrm PendantOnyx AmuletAmulet
FangspitterHunter's RecurveWeapon
FrostbiteEmberforged SabreWeapon
Ghostfang CollarBone AmuletAmulet
GloamstringAshwood WarbowWeapon
Grave LanternMithril KiteshieldOffhand
Gravecaller's VisageIron HelmHelm
Grisk's GripIron GauntletsGloves
Gutterlight GripsSteel GauntletsGloves
Headsman's CowlSteel HelmHelm
Heart of the ForgeEmberheart StaffWeapon
Heaven's FallStarfall StaffWeapon
Hoarfrost TreadsEmberforged GreavesBoots
KingsbaneEmberforged SabreWeapon
Lantern of the LostDragonscale AegisOffhand
Leviathan ScaleSteel Heater ShieldOffhand
MarshwalkersMithril GreavesBoots
Mirror of ThornsSteel Heater ShieldOffhand
Mirrorglass WardSteel Heater ShieldOffhand
Mossheart CharmRuby AmuletAmulet
OathbreakerKingsteel RunebladeWeapon
PlaguebearerIron ChainbodyBody
Pyre of KingsAshwood WarbowWeapon
Raider's CleaverSteel LongswordWeapon
Riftwalker's TreadDragonscale BootsBoots
RimebreathDragonbone StaffWeapon
Rimefang MantleDragonscale HauberkBody
RimeheartOnyx AmuletAmulet
Ring of the Rat KingGold RingRing
Saurian SignetSapphire RingRing
Sceptre of the LegionStarfall StaffWeapon
Signet of the Ember CourtDragonstone RingRing
Silkstep WrapsLeather BootsBoots
Sinkstride GreavesSteel SabatonsBoots
Skarn’s HideDragonscale HauberkBody
Slagheart CrucibleSunstone AmuletAmulet
SlagplateMithril PlatebodyBody
Stormcaller BandGold RingRing
StormquiverHorned WarbowWeapon
SunlanceCrystal StaffWeapon
TearstringSunforged BowWeapon
The Ashen SceptreEmberheart StaffWeapon
The Drowned ChoirDragonstone AmuletAmulet
The Jarl's WarhornDragonstone AmuletAmulet
The King's SignetGold RingRing
The Stolen LanternIron KiteshieldOffhand
The Unbroken HornSunstone AmuletAmulet
Thornmother's CrownDragonscale HelmHelm
Three-Throat TorcRuby AmuletAmulet
Tidecaller’s CrownDragonscale HelmHelm
Titan’s AnvilObsidian Tower ShieldOffhand
Veil of SorrowsDragonscale HelmHelm
Vesper’s VeilSteel HelmHelm
WinterfallDragonbone StaffWeapon
Wispwoven GlovesDragonscale GauntletsGloves
Witchlight HeartOnyx AmuletAmulet
WorldsplitterObsidian GreatbladeWeapon
Wyrmling ClutchDragonstone AmuletAmulet
Wyrmwing MantleDragonscale HauberkBody

In Nightmare, lair bosses are more likely to drop their uniques, and those uniques come with a higher item level.

Making a unique better

Uniques can't be reforged, but they can still be improved:

  • Temper it with Ashen Ichor to push its weakest property up toward the top of its range.
  • Empower it with Emberstone for up to +5.
  • Corrupt it with an Ashen Shard, if you're feeling brave.

See Crafting Orbs for the risks.

Collecting them all

Every unique you loot is recorded in your Collection Log, along with when you first found it. Finding your first, then ten different ones, then every single one earns achievements, titles and rewards. See Collection Log & Achievements.