Runes and Sockets
Sockets, the runes that go in them, the Hollowing Awl, and the rune words that turn a plain item into something legendary.
Sockets
Some weapons, helms, body armour and shields drop with sockets: empty holes, shown as dark circles under the item's properties. Gloves, boots, rings and amulets never take sockets.
- Plain (normal) items drop socketed about 30% of the time, with anything from one socket to the most their base can hold.
- Magic items sometimes have one or two (12%).
- Rares and uniques never have sockets.
Better bases hold more: a bronze sword takes at most two, an emberforged sabre four, and the great two-handed bows and staves up to five. Every base's page shows its maximum.
Adding sockets: the Hollowing Awl
A
Hollowing Awl bores one more socket into a normal or magic item, up to its base's
maximum. The item must be identified, not corrupted, and not have any runes in it yet. Monsters drop awls now and then (champions and
bosses more often), and smiths can forge them at an anvil (
Hollowing Awl).
Runes
Runes are small carved stones, stacked with your other materials (the Materials tab of your bag). There are 16 of them. Each is signature loot: only certain monsters and bosses carry each rune, from the Kindle Runes of the imps outside Emberfall to the Everflame Rune the Ashen King keeps for himself. A rune's page lists exactly who drops it and how often.
| 1 | +2 Max Damage | +10 Life | |
| 2 | +1 Life per Hit | +8 Armour | |
| 3 | +4% Attack Speed | +3% Movement Speed | |
| 4 | +2% Critical Chance | +12 Armour | |
| 5 | +8% Damage | +18 Life | |
| 6 | +3 Min Damage | +15% Gold Find | |
| 7 | +2 Life per Hit | +8% Magic Find | |
| 8 | +12% Damage | +20 Armour | |
| 9 | +6 Max Damage | +28 Life | |
| 10 | +4% Critical Chance | +2 Life per Hit | |
| 11 | +8% Attack Speed | +40 Life | |
| 12 | +18% Damage | +35 Armour | |
| 13 | +4 Life per Hit | +15% Magic Find | |
| 14 | +12 Max Damage | +55 Life | |
| 15 | +6% Critical Chance | +6% Movement Speed | |
| 16 | +28% Damage | +70 Life, +30 Armour |
No matches.
Socketing a rune
Open an item with a free socket and choose a rune:
- On a computer: drag a rune from the Materials tab of your bag onto the item (in your bag or on your character), or right-click the item and choose Socket a rune…. The item's window opens with the rune picked; press Socket to confirm.
- On a phone: tap the item and pick a rune under Sockets, or tap a rune in your materials and choose the item. Then press Socket to confirm.
Runes fill the sockets left to right, in the order you put them in. Each rune adds its own bonus: one bonus in a weapon, a different one in armour or a shield.
Rune words
Fill every socket of a plain (normal) item with the right runes, in the right order, and the runes flare: the item becomes a named rune word with fixed, powerful properties that replace the runes' own bonuses. A rune word needs an item with exactly as many sockets as it has runes, and some only work in one kind of item.
There are 20 rune words. Each one's page lists its runes in order, the kind of item it needs, how many sockets, and exactly what it grants:
| 2 | Any weapon | Flint · Kindle | +50% Damage +5% Critical Chance +6 Max Damage | |
| 2 | Body armour | Soot · Wisp | +30 Armour +35 Life +5% Movement Speed | |
| 2 | Helm | Wick · Kindle | +30% Magic Find +30 Life +15 Armour | |
| 2 | Shield | Tinder · Flint | +45 Armour +40 Life +2 Life per Hit | |
| 3 | Any weapon | Soot · Char · Wisp | +70% Damage +15% Attack Speed +4 Life per Hit | |
| 3 | Bow | Wisp · Flint · Scorch | +90% Damage +20% Attack Speed +6% Critical Chance +8% Movement Speed | |
| 3 | Any weapon | Hearth · Char · Brand | +80% Damage +10% Attack Speed Level 5 Might Aura: +14% Damage for you and your party within 8 tiles | |
| 3 | Body armour | Soot · Slag · Brand | +60 Armour +50 Life +25 Thorns (returned to attackers) Level 5 Thorns Aura: 30% of Damage Taken Returned to Attackers for you and your party within 8 tiles | |
| 3 | Shield | Flint · Hearth · Pall | +80 Armour +60 Life Level 6 Sanctuary Aura: 8% Less Damage Taken for you and your party within 8 tiles | |
| 3 | Body armour | Slag · Tinder · Slag | +80 Armour +80 Life +3 Life per Hit +25% Gold Find | |
| 3 | Helm | Gleed · Brand · Char | +90 Life +5% Critical Chance +25% Magic Find +40 Armour | |
| 3 | Helm | Soot · Char · Soot | +30% Summon Life +10% Summon Damage +40 Life | |
| 4 | Staff | Char · Wick · Hearth · Gleed | +140% Damage +8% Critical Chance +60 Life +10% Magic XP | |
| 4 | Melee weapon | Brand · Slag · Scorch · Gleed | +150% Damage +20% Attack Speed +10 Life per Hit +15 Max Damage | |
| 4 | Any weapon | Wisp · Gleed · Ashfall · Wisp | +130% Damage +20% Attack Speed +6% Critical Chance Level 7 Fanaticism Aura: +14% Attack Speed for you and your party within 8 tiles | |
| 4 | Body armour | Crucible · Hearth · Pall · Slag | +150 Armour +160 Life +20% Damage +5 Life per Hit | |
| 4 | Body armour | Brand · Wisp · Scorch · Wick | +10% Summon Attack Speed +15% Summon Damage +90 Life +60 Armour | |
| 4 | Shield | Pall · Hearth · Brand · Gleed | +20% Summon Damage +35% Summon Life +90 Armour +80 Life | |
| 4 | Shield | Pall · Ashfall · Hearth · Crucible | +160 Armour +150 Life +8 Life per Hit +4% Critical Chance | |
| 5 | Any weapon | Pall · Crucible · Ashfall · Brand · Everflame | +220% Damage +12% Critical Chance +25% Attack Speed +12 Life per Hit +25 Max Damage |
No matches.
The first hero to forge each rune word is announced to the whole world and credited on its page and in everyone's Collection Log.