The World

Sunscorch Desert

Dunes, raiders and a buried king, west of Emberfall. The first region beyond the ashlands.

At a glance

Qadir Oasis

A ring of palms and cool water, and the only shade for miles. Qadir has a waystone, a Bounty Board, a Bank Chest, a Cooking Range and a Furnace, and two merchants:

  • Zaid: potions, Identify Scrolls and Ashgate Scrolls. "The sun takes your water. I sell it back."
  • Yusra: magic longbows, gloves and boots. "A good bow outlives three owners."

Monsters

Skilling

  • Mining: iron and coal.
  • Woodcutting: maple.
  • Fishing: trout.

Lairs

The Sunken Tomb

The Sunken Tomb (level 18). A king sleeps under the sand, and his tomb guardians still keep watch. At the bottom waits The Tomb King.

Raider Hideout

Raider Hideout (level 22). The raiders' camp, and the lair of their chief, Gorrash the Raider Chief. Gorrash keeps everything he steals. Everything.

Both desert bosses keep a rune of their own and can drop the Sand Scarab, and in Nightmare they drop the Sigil of the Sun.

World boss

Now and then the dunes tremble and Sandmaw, the Dune Leviathan surfaces somewhere out in the sand, far from the oasis. Everyone in your world is warned a few minutes ahead and anyone can join in. It's built for a group, so bring friends. See World Bosses.

Tips

  • Dune Vipers are fast. Don't try to outrun a pack. Turn and fight.
  • Sand Burrowers hang back and spit. Close in on them or they'll whittle you down.
  • The oasis has a Furnace but no Anvil. Smelt here, smith in Emberfall.