Rift Key
Opens an Ember Rift at the Rift Altar in Emberfall. Each key has a tier (monster level 40 at tier 1, +3 per tier, no end) and up to three modifiers that make the rift harder and pay extra loot and XP.
Nobody forges them. A key is a shard of the old burn that cooled in the shape of a door, and it only ever opens the same wound.
Tips
- Your first key is free: the altar gives a tier 1 key to any hero without one.
- Clear a rift in time and everyone who ran it gets a key one tier higher.
- Keys can be banked, traded and listed on the Grand Market like any bag item. They cannot be worn or sold to a merchant.
Modifiers
| ID | Name | Desc | Loot | XP |
|---|---|---|---|---|
| Swift | Swift | Monsters move 30% faster | 15 | 10 |
| Fiery | Fire-Enchanted | Every pack leader bursts into flame when it dies | 15 | 10 |
| Champions | Champions | Twice as many champion packs | 20 | 10 |
| Stalwart | Stalwart | Monsters have 40% more life | 20 | 15 |
| Brutal | Brutal | Monsters hit 30% harder | 25 | 15 |
| Withering | Withering | You heal half as much: potions, food, regeneration and life on hit | 25 | 15 |
| Volleys | Volleys | Every pack leader and the guardian fire volleys of missiles (Projectiles) | 20 | 10 |
| Thorned | Thorned | Every monster returns some of the damage you deal (Thorns) | 20 | 15 |
| Warbanners | Warbanners | Every pack leader carries a monster aura (Might, Frost, Holy Fire or Conviction) | 25 | 15 |