Region

The Wilderness

A ring of black spires north-west of Emberfall where heroes may fight each other, and the loser drops everything they carry.

Nobody remembers who raised the spires, only that the ground inside them has never cooled. The Warden of the Wilds keeps the bone archways and asks one thing of those who pass: an oath that what is taken inside stays taken.

Tips

  • Swear the gatekeeper’s oath to pass the archways; it holds for ten minutes.
  • You arrive invincible for a few seconds unless you fled a fight moments ago.
  • Your bank is always safe. Bring only what you are willing to lose.

Regions (1)